Archive for category Techy Stuff

iGolfScorecard has a New Face

igolfscorecard-siteWell, it’s been a while since I last updated any of my web sites. It’s been a busy and project filled year. I figured since the holiday season is here and the projects at work have been slowing down, it’s time to do some refactoring and redesigning. I know next year is going to be a wild, crazy, and busy ride, so better get what I can get done now. So I started by changing iGolfScorecard.com from a Joomla based site to a WordPress site. Personally, WordPress is much more simple and does everything I need to do, so it was the logical choice. Any way, I set everything up, configured the theme, and organized the site content. Check it out for yourself and tell me if you like it or not.

No Comments

Another Apple Rejection

alien-splat-buttonsLast week I received the dreaded rejection letter from Apple for a new game I created, called Alien Splat. The rejection can be justified and sadly enough, I can agree with it. The rejection letter reads as follows:

Dear Jeff,

Thank you for submitting Alien Splat to the App Store.  We’ve reviewed Alien Splat and determined that we cannot post this version of your iPhone application to the App Store because it does not adhere to the iPhone Application Programming Guide as
outlined in the iPhone Developer Program License Agreement section 3.3.5; “Applications must comply with the Human Interface Guidelines and other Documentation provided by Apple.”

On iPod touch, it is not possible to make the device vibrate, though your application may feature vibration.  When Alien Splat is installed on an iPod touch, the user can turn the vibration switch on or off on the Setting screen.  Please see the attached screenshot.

Please take a look at the system call “sysctlbyname” and the section on “CTL_HW” from the Apple provided iPhoneOS reference documentation. It is necessary to check the machine class and machine type to determine if the device is capable of supporting vibration.

Read the rest of this entry »

1 Comment

Apple Dev Access Denied

access-deniedWell, it’s been some what of an exciting day today for WWDC, new MacBook Pros announced, Snow Leaopard, iPhone 3.0, and oh yeah, a new iPhone 3GS.

As a developer, we get first access to the iPhone 3.0 SDK and GM release, but since there are so many developers trying to download the software and check out what is new, we have been getting the Access Denied from the Apple Developers web site. Oh well, I guess this happens every time something new comes out. I guess I’ll just have to keep clicking refresh and logging in to see when we’ll truly get access to the new software.

No Comments

New Milestone for Hi Jinx Version 2

hi-jinx-lite-largehi-jinx-v2-1.pngI’ve been redesigning Hi Jinx Pro and Lite the last two weeks. This is a complete redesign from the ground up. I’m pleased to announce that I am 95% of the way completed. There are a few minor clean up items that need to be completed and then we’ll be submitted this new version to the Apple App Store (cross your fingers that it gets approved).

The new features for version 2 are as followed:

Read the rest of this entry »

No Comments

Hi Jinx Pro Rejected Again, But with Details

CensoredWell, we finally got a message back from Apple yesterday (they always seem to send emails after 4PM) and yep, you guessed it, it’s a rejection email. Hi Jinx Pro v 1.2 was rejected a second time because of two sound bytes, “So Faded” and “Get Faded?”. This was the million dollar question we wanted to get answered from the previous rejection email. We finally now know that the Hi Jinx Pro v1.2 was rejected for two sound bytes (ones we did not even think were objectionable).  Thank you to the second App Reviewer for being specific in the rejection email (if I know your name or could inform your managers, I would write a kudos letter for you). Apple sent the following rejection email: Read the rest of this entry »

, ,

No Comments

Hi Jinx Pro Rejected Again!

CensoredI have to vent again about Apple’s App Approval process. Apple sent another rejection email and I’m feeling a little frustrated. Actually, not a little, a lot. A few weeks ago, I submitted another version of Hi Jinx Pro to the App Store. This version included two new characters and a few other minor features. After a 9 day waiting period, Apple finally reviewed the app and sent the following rejection email along with a screen shot of the objectionable content:

Rejected Hi Jinx AppDear JDMdesign,

Thank you for submitting Hi Jinx Pro to the App Store. We’ve reviewed Hi Jinx Pro and determined that we cannot post this version of your iPhone application to the App Store because it contains objectionable content and is in violation of Section 3.3.12 from the iPhone SDK Agreement which states:

“Applications must not contain any obscene, pornographic, offensive or defamatory content or materials of any kind (text, graphics, images, photographs, etc.), or other content or materials that in Apple’s reasonable judgement may be found objectionable by iPhone or iPod touch users.”

If you believe that you can make the necessary changes so that Hi Jinx Pro does not violate the iPhone SDK Agreement we encourage you to do so and resubmit it for review.

Regards,
iPhone Developer Program

I replied with the following email:

Read the rest of this entry »

No Comments

iPhone BeerPong App Review

beer-pong1

The App Store is filled with games and a lot of them are free too. If I remember correctly, when I attended an iPhone Developers Conference a few weeks ago, one of the presenters stated that 50% of the apps are in the games category. I would expect that most app reviews would be about games then, but from me you’re only going to get a few. I enjoy playing games but can’t find the time to play them all the time. BeerPong and Shoot (a few others) are the only iPhone game apps that I actually play when I find time. I’m not exactly sure why I enjoy playing them, but one reason is probably because I have not reached the end or know that there is an end to these games.

Usually games that have an ending or that can be completed, become just that, completed. If a game has endless levels or an unachievable end then it draws my attention and BeerPong has done just that. Another item it like about BeerPong is that the game play uses the combination of touch and the accelerometer to allow the user to try and sink the balls into the cups. It also simulates your drunkenness as you advance levels by making you accuracy a little off. The action continues during game play because the clock it ticking with every second and this makes you hurry your shots and/or feel the pressure. I find myself constantly trying to beat my high score and that is one reason way I have not deleted this free game. You can even play in two player mode which allows each player to toss a ball and then the other person follows right after. It can be fun, but it would be nice if the game used wifi or bonjour for game play. If you are looking for a fun game to play when you have a little free time, I recommend downloading BeerPong and playing a few levels.

,

No Comments

iPhone BargainBin App Review

bargainbin

The other day, a friend informed me of a new app that was currently free in the Apple app Store, so I downloaded BargainBin. I remember reading about the app and how Apple rejected it a few times because Apple stated that it was duplicating the App Store features. The nice thing about this app is that it tracks the price drops of apps on the App Store. This means you will know when you can download a paid app for free, half price, or even lower. All the time, developers are lowering their price to draw more attention to their app. I’ve personally thought about doing the same for my app, Hi Jinx Pro (since Apple has taken over 3 weeks to approve the lite version and they still have not approved it). The BargainBin app has a simple and slick interface for viewing these bargain apps. I found that you have to check once every day or so, else you might miss out on a free app. Either way, I like this app and recommend that you download it ASAP before you have to purchase it. Even if you have to purchase it, it’s still worth the $2.99 price tag.

,

No Comments

iPhone Word Press App Review

wordpressI just downloaded the Word Press iPhone App on my phone after one of my friends, James Hicks, was blabbing about how great it is. I must say that it’s a really nice little app. You can pretty much manage all your posts remotely. You can even manage your static pages and manage the comments from your users. I’m not sure if I plan on writing a lot of long posts from my phone, but it will be nice to make a quick post and upload a photo as well. You can ever type up a post, save it locally, and then send it later when have an internet connection. Maybe I’ll post some blogs when Jenn and I take our trip to Europe in May. We’ll have free wifi on the cruise ship and can probably find free WiFi in Paris. I’m not about to pay overseas data charges to AT&T. Anyway, I personally recommend downloading the Word Press iPhone App if you have your own Word Press site and would like to make quick posts.

, ,

No Comments

360iDev Conference – Day 3

March 4th – Day 3

360iDevBreakfast – Bagels and fruits.

Opening Keynotes

MediaLets – Eric Litman is the CEO of MediaLets. MediaLets is a mobile analytics and advertisement company for almost all mobile devices. Currently the company is targeting the iPhone and Android markets. Linking your application to customer interaction via analytics is key to understanding your customer base and will lead to sustaining your customer base.

Contact: eric.litman@medialets.com
Web Site: http://www.medialets.com/

AdMob – Ed Mob from AdMob. Admob is a mobile advertisement company focusing on iPhone and Android markets. To date, AdMob has severed 65 billion ad impressions, since they were founded in 2006. The iPhone is their main handset. 1 in 3 unique iPhones have viewed ads through AdMob, which is 6.5 million of the 17 million iPhones on the market. 80% of all iPod Touch users are under the age of 24 years old. This information can be useful when understanding your market and whom you could be writing your applications for. Ed walked use through how to AdMob can help you earn money for paid apps or free apps.

Contact: mfyall@admob.com
Web Site: http://www.admob.com/

Session 1: Tony Hillerson – iPhone Persistence for Mere Mortals

Tony is a Software Architech from EffectiveUI, which has recently started working in the mobile community.

Persistence types consists of settings, sqlite, fmdb (Migration Manager), or Aptiva (ActiveRecord).

Settings (System Settings) – These settings are separate from your app and are configurable through the standard Apple system settings views. You are limited to the following types: NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary.

SQLite is an embedded relational database written in C, which is default choice for DB solutions on the iPhone. SQL C API (functions): http://www.sqlite.org/c3ref/funclist.html

FMDB Migration Manager is a schema migration support for the SQLite library that uses FMDB. FMDB has error checking and has an clean API, which is more of wrapper used for saving your data to the SQLite database. No need to create prepared statements as the FMDB does this for you. With the FMDB Migration Manager you are able to create schema by scripts (or functions) and the manager keeps tracks of these changes for version controls.

Code is on github, called fmdb-migration-manager = http://github.com/mocra/fmdb-migration-manager/tree/master

Aptiva is an objective-C implementation of ActiveRecord. This framework is even more of a wrapper then FMDB, and does more of the work for you. You do not have to right any sql, only if you want to filter items. Even with the filters, you only have to pass in sql (column names) snippets.

Code is on github, called fmdb-migration-manager = http://github.com/aptiva/activerecord/tree/master

Tony walked use through his example code, GroceryGetter, which demos the usage of all four persistence types he discussed.

Code is on github, called grocery_getter = http://github.com/thillerson/grocery_getter/tree/master

Tony also mentioned that he just found out about the SQLitePersistenceObject project and recommends looking into the features. The other avenue for persistence would be to create your own home grown, but not the recommended unless you have a specific need to do so.

Contact: tony.hillerson@gmail.com (twitter: thillerson)
Web Site: http://thillerson.blogspot.com
Presentation Notes: http://www.slideshare.net/thillerson/iphone-persistence-for-mere-mortals

Read the rest of this entry »

,

No Comments